![]() You create a Font Asset from a standard font file. But first, here’s a high-level overview to help you piece things together as you move along.Īt the core of TextMesh Pro is the Font Asset. Throughout this tutorial, you’ll see how to set up and configure each of TextMesh Pro’s parts. The styling options are intuitive, so you can learn them quickly. It’s easy to use: TextMesh Pro is built right into the Unity game engine.It’s infinitely configurable: You can make your text look exactly how you want it to.It looks great: The text looks good at any size.There are many reasons to use TextMesh Pro. ![]() Ever since, they’ve included TextMesh Pro in all versions of Unity. This tool was so useful that, in 2017, Unity acquired TextMesh Pro and hired Stephan Bouchard. TextMesh Pro contained powerful styling tools that ran efficiently in Unity. To make up for the lack of styling options in TextMesh, Stephan Bouchard created a tool called TextMesh Pro, which he sold in the Unity Asset Store. Also, the game’s frame rate dropped when you had many TextMesh objects on the screen at once. Because the text was rendered using bitmaps, it began to appear fuzzy when enlarged. ![]() TextMesh offered some basic styling and configuration options, but you were very limited regarding what you could create with it. TextMesh, which came prepackaged with Unity, used bitmap fonts to display text on the screen. In the early days of the Unity game engine, one method of adding text to your game was to use TextMesh. You’ll now see a subfolder called TextMesh Pro under Assets. Finally, import all the files in the Unity Package into your project. Next, import the TextMesh Pro Essential Resources into your project by selecting Window ▸ TextMeshPro ▸ Import TMP Essential Resources.
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